I’ve been wanting to do a series called ‘The Shot Tells the Story’.
Because that’s how I view visual storytelling and storyboarding.
In the post series ‘What’s Wrong With Your Storyboards‘, when it was all said and done, I said all that was left was shot choice.
Sometimes your shot choice can be flat out wrong.
More commonly though, is the one you chose still works, but there may be a better one to tell that part of the story.
So I’m going to go through all the commonly used shots and show you when they are a good choice and what that shot ‘says’.
In my series of Feature Favorites, a few people in the comments asked if I was going to do a review of Wall-E. Since it’s now out on DVD (and I bought it…yay) the question was posed again (thanks, t.sterling).
But I didn’t just want to do another story deconstruct (as much fun at that is). If you want to know how I feel about Wall-E, here it is:
So I’m going to use Wall-E as my little lesson plan. And I’m mostly going to use the first half of the film when it’s all him (and Eve) and barely any dialogue or sound. There is no better example of shots telling the story than the first half of Wall-E.
How convenient is that?
So I’m combining the two ideas and giving you a series of shot examples all using Wall-E. I may throw in examples from some other films too.
It’s either going to be really awesome or you’re going to hate looking at the little guy by the end of it.
I sure hope not.
Here are the shots I’m going to explore. These are the most common and each have varying degrees to them. You can always bookmark this page if you like and they will be linked back here.
The first one should be up in the next few days. So I won’t leave you hanging for another week, OK?
Now go watch Wall-E so you can join in the fun.
Read the Storyboard Blog by RSS Feed or by email to catch yet another long-ass series.
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