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As a child, I was not a ‘Barbie girl’.
Clothes and high heels? Eeesh.
And baby dolls?
Ack. Gag. What the hell was I supposed to do with one of those? Blech.
Interestingly enough, I currently don’t own a dress and don’t have kids. Hmmm.
I mainly played with stuffed animals, plastic creatures (I loved rubber snakes and dinosaurs) and male action figures (anyone remember ‘Big Jim’ and ‘Big Josh’?).
Now, any self-respecting animation artist knows that if you don’t have some kind of toy collection, you are not that serious about animation.
It’s some kind of unwritten law or something.
So I thought it might be fun to share a few of mine. Some are actually from my childhood. But a lot of my collection accumulated while in animation school and beyond. Most of which you can see above.
Let’s take a look shall we? (My apologies for the crappy photos.)
This one is from my childhood. I loved Happy Days and had a crush on Henry Winkler. I had the Fonzie Happy Days album for goodness sakes (and really wish I still did).

This toy is friggin’ pristine (except for the dust). It looks like it came right out of the box. I didn’t play with it so much as just admired it. The thumbs are pose-able and there’s a lever in the back to make his hands go up and down.
I challenge you to do this and not say, “Ayyyyyyyyy!”
I love him. And he lives on the top of my toy shelf.
Because he’s cool.
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All images © 2008 Walt Disney Pictures (Well, except Faraday)
Before I begin, is it just me or…?
If you’ve seen ‘Bolt’ and watch ‘Lost’, you might find that uncanny like I do.
Back to analyzing some Bolt sequences. You can find the first Bolt post here.
I’m just going to pick apart one sequence this week.
Like with the first post, I’m sticking to the opening of the movie when it’s really the ‘Bolt’ TV show we’re watching.
Because it’s full of action movie cliches and fun to watch.
Which bring us to:
Or ’stand off’. Or ‘playing chicken’.
Either one, it’s when two parties are at either end of what usually turns out to be an alley.
Because there is no escape from an alley, hence the heightened drama.
The dark, black car pulls into the alley blocking off the only exit Penny and Bolt have. (They are at the other end.)
The camera is low, making the car more menacing.

Cut inside. The creepy bad guy gives our driver-thug his orders. “Just the girl.”

Because creepy bad guys never do their own dirty work. They call ‘Thugs-R-Us’ or something.
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All images © 2008 Walt Disney Pictures
This is not a movie review.
But in case you were wondering: I liked Bolt. No complaints really.
Well, except that I was forced to wear glasses on top of my glasses so I could watch it in craptastic ‘Real 3D’.
The 3D thing was totally useless for this movie. Useless, I say! There was no reason for it but to gauge me an extra $3 for a ticket.
And the fact Disney gave away all the funny hamster bits in the trailers leading up to the movie release. (Yeah, thanks guys.)
But I digress.
I thought it would be a good movie to learn some lessons in action sequences.
Some board artists love ‘em. Some hate ‘em.
In a script they sit as cute little paragraphs. Seemingly harmless.
Then you start to thumbnail them out. And that cute little three-line paragraph suddenly morphs into a beast of pages upon pages of storyboarding hell.
I am not all that fond of them. I’m more of an ‘acting and dialogue’ kind of gal.
But they can be fun sometimes.
The opening sequences of Bolt have some really great ones. Because they are kind of spoofing action movies, there is a lot of cliched fun going on.
So let’s take a look at a few.
I actually really like doing these. They are dynamic, fast and cut to the chase.
And are awesome ‘cheats’ to tell a lot of information without worrying too much about hook-ups.
Penny and Bolt are about to be chased by the bad guys. So Penny needs to get out her super-scooter thing.
How exciting would it be to storyboard this on a wide shot?
Bor-ing.
So with a series of quick little cuts from different angles, we get all the information we need.
Up shot on Penny lifting the scooter into shot.

Zing! The wheel comes to camera.

All images © 1999 Comedy Central Films/Paramount Pictures.
First off, a technical note: If the site is looking a little wonky, clear your cache and reload it. Hopefully that does it. I’ve been making a few tweaks.
Yes. The South Park movie is one of my favorite animated feature films.
Well, first off, it’s funny as all hell. Second, I’ve been a fan of the show since it first came on the air (like I said before…it brings out the 20 year old frat boy in me). And third, it proves the point I made in the Toy Story post.
That point being, the technology doesn’t matter. You can tell a good story with stick men.
Or in this case, with paper cut-out, potty-mouthed little kids.
And yes, I’m fully aware of the irony that it’s not made with paper cut-outs but with a super-powerful computer program called Maya. It’s still meant to look like paper cut-outs, so that’s really the point. It’s still simplistic in style and execution.
And I love it.
My personal opinion is the best seasons of South Park are 4 to 8. The movie came out after Season 3, so I think this is where it really took off. They found their voice. The characters were solid. It was ready to evolve. And it did.
This movie isn’t for everyone. If you already love South Park and haven’t seen it, what are you waiting for? If you only kind of like South Park, watch it to see them at their best. If you hate South Park, you’ll either become a convert or hate it more. >>continue reading>>
All images © 2003 Walt Disney Pictures/Pixar Animation Studios.
If anyone ever questions why I love Pixar’s Finding Nemo so damn much, this is my answer.
The basic story is so simple. And they do so much with it.
When planning their short films, I used to tell students there are two ways to tell a story. You can ‘enjoy the journey’ or you can ‘lead up to a great finale’.
Finding Nemo is a terrific example of enjoying the journey. Do we really think it won’t be a happy ending? Of course not. In a story like this we can pretty much assume everything will turn out just fine.
That’s not the point
It’s what happens along the way that makes it so great.
So if you are planning your own short (or long) story, remember that. If you don’t have a super satisfying ending that will knock the socks off your audience, you can always make the journey one heck of a great ride.
I’m over-simplifying things a bit, but I hope you get what I mean.
Same deal as my other feature favorites. No story summary or anything, I’m just digging in to my favorite bits of Finding Nemo.
It’s gorgeous. Look at the image up top. The whole underwater world is so beautiful and believable. Makes you want to take up scuba diving (if I didn’t have such a nasty fear of suffocation). >>continue reading>>
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All images © 1995 Walt Disney Pictures / Pixar Animation Studios.
Sound familiar?
Toy Story is the third on my list of my favorite animated feature films. You can see the whole list in that link. If you’ve never seen Toy Story I’d really have to ask where the heck you’ve been. See it already!
What can I say about the first 3D full-length feature film ever made?
That it’s the Snow White of a new generation? Yes, I guess it is.
That it put Pixar on the map? Yes, I suppose it did.
That it was such a success because of all that fancy technology? Uh, no. Sorry.
Some will argue with me, but Toy Story was not a success because of the technology. It was a success because of the storytelling and characters.
Would it have worked in 2D? Yes, I believe it would have. A good story is a good story, no matter the medium. As I’ve said before, you can tell a good story with stick men as far as I’m concerned.
As I go through all my favorite bits from Toy Story, please note that I never mention rigging, lighting or texture mapping. Don’t get me wrong, it looks fabulous (even if the humans are a bit wonky
). It was freakin’ eye candy all the way when I saw this the first time.
Kids don’t care about eye candy (at least not after the first 10 minutes). Trust me. If the story sucks, a kid will let you know by their lack of interest…technology or not
But 3D worked for telling a story about toys. Period. These days, it’s just gotten a little out of hand. It’s everywhere! Gaa! Use it when it suits the story please.
That’s my two cents. Lecture over.
The toys. It was a trip back to my childhood. I know the people making this film were from my generation because of the toy selections. I mean Weebles! Stretch Armstrong! Sweet.
All images © 1999 Warner Bros. Feature Animation.
Oh Iron Giant, how do I love thee? Let me count the ways…
If you’ve never seen The Iron Giant, go now and rent it.
Then buy it.
And love it forevermore.
This is the second film I’m going to gush over from my list of favorite animated films. You can see the whole list here.
Again, I’m not giving a summary of the story. And it’s a given that I love it for the story and the strong characters and stuff. That’s usually why I love the films I love.
Spoiler Alert: I might be giving away a few of the good bits here, so if you haven’t seen it, you’ve been warned.
Here are some of my favorite moments (and other thoughts) of The Iron Giant. With maybe a few lessons thrown in. It was really hard to pick just a few. There so were many more I could have chosen.
Brad Bird directed it. You know the Simpsons? The Incredibles? Ratatouille? Yeah. That guy. If there’s anyone I’d like to share a beer with and talk about storytelling, this would be the guy. >>continue reading>>